Saturday, November 12, 2011

Senior Graphics Architect Vacancy | Intel Careers

Senior Graphics Architect - 612038


Job Description: In this position, you will be responsible for working with the hardware architecture team to implement software for 'what if' analysis to help drive the future hardware architecture directions. The work consists of performance analysis, adding new feature/algorithms in the driver to validate/drive future hardware interfaces, deep diving into newer version of APIs such as OpenGL/ES, DirectX, or OpenVG to determine what can be done in software and what part of the API needs to be implemented in the hardware to maximize the performance or minimize the power requirements.

- Responsible for developing all aspects of graphics drivers to include: OpenGL*, DirectX*/Direct3D*, video/DXVA*, video codecs, content protection, image, and color processing, video BIOS, also to develop operating system support and simulation environment.

- Conduct or participate in multidisciplinary research and collaborate with design, layout and/or hardware engineers in the design, development, and utilization of productivity enhancement layout tools and design rule checkers, electronic data processing systems software

- Determines computer user needs advises hardware designers on machine characteristics that affect software systems such as storage capacity, processing speed, and input/output requirements designs and develops compilers and assemblers, utility programs, and operating systems

- Responds to customer/client requests or events as they occur

- Develops solutions to problems utilizing formal education, judgment and formal software process


Minimum Qualifications:
Must have at least a Bachelors degree in Computer Science, Computer Engineering or Electrical Engineering, with 6-9 years of experience in the following:
- Graphics architecture
- C/C++ programming background

Preferred Qualifications:
- Masters in Computer Science, Computer Engineering or Electrical Engineering, or related field with 4-6 years of experience
- Ph.D. in Computer Science, Computer Engineering or Electrical Engineering, or related field with 2-4 years of experience
- Hands on graphics driver development experience
- DirectX or OpenGL and the graphics pipeline expertise
- Experience Developing and delivering commercial quality system software
- Experience with Modern 3D graphics and media hardware, x86/SIMD architecture, software performance analysis tools, DX9, 10, 11 APIs, OS kernel, Perforce, object oriented programming, advanced C++, game engines

Job Category: Engineering

Primary Location: USA-California, Folsom

Other Locations: USA-California, Santa Clara

Full/Part Time: Full Time

Job Type: Experienced

Regular/Temporary: Regular

Posting Date: Nov 11, 2011

Apply Before: Nov 12, 2012

Business Group

Employees in the Intel Architecture Group (IAG) deliver innovative platforms across computing and communication segments including data centers, mobile and desktop personal computers, handhelds, embedded devices and consumer electronics. Intel's industry leading technology is used to create integrated hardware and software solutions such as processors, chipsets, communication radios, graphics processors, motherboards, and networking components that deliver capabilities from security and manageability to computing performance and energy efficiency. IAG employees are at the forefront of enabling a new era of computing that is more integrated into all aspects of our daily lives.

Posting Statement: We will accept applications/resumes until 60 days after posting date or earlier at Intel's discretion

For More Information and apply online visit :